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Nintendo has finally announced the North American release date for their new 3DS system. The device will hit American stores March 27th for a suggested retail price of $249.99. A bit pricey but fairly reasonable considering all that is included in the box. If the Japanese bundle is anything to go by the system will also include a Nintendo 3DS charger stand, AC adapter for Nintendo, 3DS Nintendo 3DS stylus, 2 GB SD Memory Card, 6 AR cards that reflect the play outside the camera using the compatible software, a Quick Start Guide, Instruction Manual, and a Guarantee. There is also built in software like Activity Log, Mii Maker, AR Games and Face Raiders, in which you shoot photos of your own face.
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Fans of the good but disappointingly linear Final Fantasy XIII are in luck. A direct sequel will be launching in North America this time next year, with a Japanese release likely coming even sooner. Square-Enix must have found the multiplatform launch of Final Fantasy XIII beneficial, the sequel will also launch on both Playstation 3 and Xbox 360. It will be directed by Motomu Toriyama.
Even some of the greatest games have segments that threaten to ruin the entire experience.
Click here to read my list of great games that have bad segments Silent Hill: Homecoming did not capture the same atmosphere as the old Silent Hill games and one of the game's artists has recently spoken about why he thinks that is. "Just remember and never forget that if you don’t like the direction of where Silent Hill went the only people you can blame are Konami themselves," says Kenzie LaMar, one of the artists that worked on Silent Hill: Homecoming. "They are the ones who canned Team Silent and wanted someone else to make the games. And Konami wanted the games to be different. Thats why team Silent was disbanded." If legit, this means that Konami seems to care more about sales than the quality of their product- something that isn't too outlandish in today's development landscape. Although Silent Hill 4 was nowhere near as good as its predecessors Team Silent did have what it takes to make a compelling survival horror game and deserved another chance. I think Konami saw the success that the action oriented Resident Evil 4 had and wanted to emulate it. "From what I heard they were very happy with the games made by Double Helix and Climax. They were losing faith in the franchise for years. And to further prove what I am saying, they made an arcade style Silent Hill shoot’em’up gun game!! How Silent Hill is that?!" I was a big fan of Climax's Shattered Memories, a game that featured no combat in it at all. Combat, in my opinion, was always the weakest part of the series. I am hoping they get another shot at the franchise, but until then we will have to hope that Silent Hill: Downpour will be a return to form. Early scans from Game Informer look promising, showing a flooding effect that looks like it will be used similarly to the ice-over in Shattered Memories. Source: Hell Descent One of the least talked about element's of the 3DS is its ability to use your real life surroundings to effect gameplay using the system's built in cameras. In Nintendogs + Cats Nintendo utilizes the AR cards that are included in the system's packaging to project your digital pets into the real world. This, combined the system's 3D capabilities will offer a level of immersion never before seen in gaming. The only thing I can imagine getting closer to the real thing is the system actually projecting 3D holograms, but we aren't quite there yet. Are real pets in trouble?
According to NPD the top selling games of 2010 were the following:
Capcom Mobile's MaXplosion bears more than a passing resemblance to Twisted Pixel's 'Splosion Man for Xbox Live Arcade. In fact it looks like the same game with a palette swap. The most interesting part is that Twisted Pixel's CEO Michael Wilford stated on Twitter that they had originally pitched 'Splosion Man to Capcom but had been declined. Unfortunately Twisted Pixel is just too small to take a publishing giant like Capcom to court, but we can do our part by voting with our dollars. Twisted Pixel isn't going to take this completely lying down however, Wilford has also tweeted the following, "Guess we're just gonna have to make a better iPhone game than them. Shouldn't be hard." I would greatly appreciate a Twisted Pixel game on the iPhone- some good may come from this blatant plagiarism after all! Doing only a top ten list is almost an injustice to all of the excellent games made available during the last decade, but I have done it anyway. This may truly have been the start of a golden age in gaming- there is literally something out there for everyone. There were great first person shooters, fighting games, racers, strategy titles and even the revival of 2D platformers. Picking the top ten games of the last decade was no easy task. There have been great sequels to some of the games chosen and I spent a lot of time weighing the pros and cons of each game before ultimately putting them on the list. I didn't include multiple games from the same series because I didn't want to list to become dominated by any one developer. These are my choices for top ten games that made the last decade a great time to be a gamer. Click here to read my choices While many modern games aren't very difficult because of things like unlimited continues and automatically recharging health bars a select few games retain the insane level of challenge that old school gamers like myself crave. These are my top five picks for most difficult games of this console generation.
Find out what my picks were by clicking here Who would have guessed that Retro Studios' first project after the masterful Metroid Prime trilogy would be a revival of Donkey Kong Country, a series that hasn't seen a true sequel since the Super Nintendo? They went from making a first person adventure game in space to making a 2D platformer set in the jungle. Many people had doubts, just as they did when it was announced that an American developer would be making the next Metroid title. But once again these doubts have been laid to rest, Retro Studios has delivered one of the best platformers out there. They have crafted a game that makes old fans feel warm and nostalgic, but also treads new ground by making several advances in the genre. This time around King K. Rool is nowhere to be found, instead Donkey Kong's island is under attack by a gang of magical tiki masks that have managed to steal his stash of bananas and hypnotize his animal friends. While some may miss the kremlings, I don't miss them all that much. Forgive this blasphemy, but I didn't really care much for wave after wave of generic crocodiles. Thankfully the story and the characters aren't the focus of the game. The true focus here is on stellar platforming gameplay, where Donkey Kong Country Returns clearly stands above the rest.
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