EscapeVektor has just been announced as a new WiiWare title from Aussie video game developer Nnooo. The game can be played with just the wii remote, but also supports the classic controllers. You must navigate Vektor through 30 levels spanning 5 worlds in order to rescue him from the confines of your Wii's CPU. It doesn't seem like the game utilizes motion controls in any way, instead having players use classic d-pad controls to navigate Vektor along a grid. By bordering cells Vektor is able to gain unique abilities like boosting and laying bombs, accomplished by pressing the 1 and 2 buttons respectively. There are also several interesting enemy types in the game that will give you much more trouble than any Pac-Man ghosts ever did. Patrol enemies are stuck on paths that the player can learn and take advantage of. Hunters will search the whole level for intruders and speed up when Vektor enters their sights. Even more dead are the Interceptors, who enter the level at full speed fully aware of your presence. Fortunately they can only cross a set number of junctions before they expire. Watch the trailer above for a glimpse of escapeVektor's retro inspired gameplay and some nice music. The game is set to launch on WiiWare at some point in 2011.
Gaijin Games, known best for their Bit.Trip series on WiiWare, have moved on to greener pastures. After their latest entry Bit.Trip FLUX they plan on ditching the WiiWare platform to focus on the 3DS and maybe even Sony and Microsoft's new motion peripherals. Their game Laserlife, shown first at IndieCade last October, is now on the back burner but Gaijin Games had said that the project may resurface on Move or Kinect. The concept footage, supposedly based around a dead astronaut's memories, looks incredible.I will be sure to keep posting updates on the game’s development as I hear more.
The ESRB's rating summary of Bit.Trip FLUX states that "This is a musical paddle game in which players move a vertical platform to deflect waves of dots that fly across the screen." The summary goes on to say "With each collision, a musical tone is emitted to correspond with the beat of the background music." That sounds exactly like Bit.Trip BEAT to me! You could have guessed that already if you have checked out the screenshots available for the game, but there is one notable difference. The paddle is now on the right side of the screen. What other surprises does Gaijin Games have in store for their last entry in the Bit.Trip series?
Super Meat Boy will be receiving an impressive update in January, allowing users to create their own levels and submit them online for other gamers to try. Wanna-be game designers can use anything they have seen in the game, outside of the bosses, to build their own deadly playgrounds. To prevent people from uploading impossible to complete levels the creators must first complete their level before submitting. The online level portal will allow players to sort levels by difficulty and rating. "Enter the Unknown" mode will grab user create levels at random, arranging them in order based on difficulty. A new "Super Meat World" mode will include 30 new bandages to collect in levels handpicked by Team Meat, including some developed by other indie studios. Get it now on Steam- I got my copy for $3.75 on Monday!